House
Summon – 2
Sustain – 1
Intel – 4
Strength – 1
Speed – 1
Agility – 1
Durability – 3
Diagnose – 5
– House has the ability to better diagnose if he waits and “thinks.” House’s Diagnose effectiveness equals
– (Stones Spent) x (Consecutive Pages Ability Unused + 1)
Self Defense – 2
– Only Usable if with cane. Cannot be used to attack.
Charisma – -2
– Easily pisses off teammates.
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